OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.

Salvage and Repair Station is used throughout progress to repair durability loss on all gear. Or scrap it for materials.

4. Anti-Melee boss design - A lot of the bosses in this game just feel like they were designed to be played with a Ranged weapon, which is fine, but why not give the option to a Melee class to also be able to deal damage from range. This isnt the biggest problem in the early game, its annoying, but its fine.

Vending Machine sell consumable items that apply buffs that stack with the same ones from cooked food dishes.

Which isn't to say there aren't genuinely spooky areas and scary moments. There are ominous, off-screen sounds when you get close to one of Core Keeper's bosses. Breaking through a wall and suddenly seeing you're at the edge of a massive chasm is alarming, and building a narrow bridge across it doesn't feel comfy at all (even though you can't actually fall in).

And while bosses amp up the challenge, the crafting-focused sandbox design is suitable for people who are less interested in hardcore fighting and more interested in base-building. I’m only ten or so hours in, but I’ve watched Twitch streams where players have built extensive bases and crafted advanced items I have yet to Core Keeper Gameplay even see in my playthrough.

Each of these fights are somewhat tougher than Ghorm and will require specific strategies in order for you to win; consult our guides on fighting Ghorm and Malugaz for some helpful tips!

In the endgame though, its a completely different expieirence, where a lot of the bosses are basically a walking wall of death, that kills the player instantly after touching them. Melee also have a lot of "HP on hit" items, which just feels like pure cheese to play with, tbh.

Scholar's Staff is dropped by Caveling Scholars in this sub-biome dungeon is a hard hitting ranged weapon that can be very useful against Omoroth.

Personally I'm recommending the game for solo players (pelo personal experience with multiplayer yet). I enjoyed it a lot, I found it quite polished for an Early Access game, and with more contet coming, it's bound to get even better.

 Guide ends. Have fun exploring this massive underground world, and make sure to check out our other guides below!

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Wood will be the first resource you’ll come across, and that will be all you need to get going once your character pops out of their mysterious pod.

Take it slowly at first, and don’t rush into combat. You’ll eventually be able to craft armor, but don’t prioritize that over keeping the rest of your tools in good working order.

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